Game is sick. Art is awesome! I enjoyed the sucking blood mechanic. Easy to get the hang of. Could really get some speed going if you can time the jumps correctly and run around the level.
Happy to hear you enjoyed it! We focused down hard on nailing that loop you're reffering too. Keeping movement high and switching between shooting and siphoning so you don't get overwhelmed by the enemies.
The art and ideas are sick! I love the clarity in telling what's going on and that its trying to add in too many features. Some better sound design and just overall more would be great. Love the game.
Yeah it's a really annoying bug. It came up like 5 days ago during development and we seemingly fixed it at that point but it reappeared again towards the end with too little time to fix it. If you want to do another run simply restart the game. The first playthrough on every boot has the normal waves as far as we're aware
We absolutely have more ideas. Who knows, maybe you'll see some of them a few months down the line in a more refined product. Time will tell on that one. It won't happen as fast because the entire team has their lives to get back too now that the jam is over and there isn't a looming deadline
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Game is sick. Art is awesome! I enjoyed the sucking blood mechanic. Easy to get the hang of. Could really get some speed going if you can time the jumps correctly and run around the level.
Happy to hear you enjoyed it! We focused down hard on nailing that loop you're reffering too. Keeping movement high and switching between shooting and siphoning so you don't get overwhelmed by the enemies.
I can tell! Mechanic works well.
The art and ideas are sick! I love the clarity in telling what's going on and that its trying to add in too many features. Some better sound design and just overall more would be great. Love the game.
I found the bug he's talking about T_T, the levels exponentially increase and its borderline impossible.
Yeah it's a really annoying bug. It came up like 5 days ago during development and we seemingly fixed it at that point but it reappeared again towards the end with too little time to fix it. If you want to do another run simply restart the game. The first playthrough on every boot has the normal waves as far as we're aware
We absolutely have more ideas. Who knows, maybe you'll see some of them a few months down the line in a more refined product. Time will tell on that one. It won't happen as fast because the entire team has their lives to get back too now that the jam is over and there isn't a looming deadline
I beg of you play this locally rather than the web version, retrying makes the waves abnormally fast for seemingly no reason.