NOTICE: IF YOU CAN'T MOVE THE CAMERA ON WEB SIMPLY PRESS P AND THEN PLAY

It is reccomended that Hæmatomania be played locally due to bugs with web version

Hæmatomania is a fast paced first person shooter where you shoot your blood as bullets. You can regain blood by siphoning them off of dead enemies and your goal is to survive for as long as possible and accumulate the highest score.


Controls:

WASD - Movement

Space - Jump

Left Click - Shoot

Right Click - Siphon Blood

P - Pause

Submission to Pirate Jam 16 
Theme: You are the weapon.

Made by 
Froodle - Programming & Team Managment
Alice - Music & Programming & SFX
Rafi - Artist & Animator & Texture Artist
Claods - SFX & UI & Graphic Design


Linux users: If you're running the executable from the terminal, after closing, you may have to send the SIGTERM signal (Ctrl+C) for the terminal to "wake up".

Updated 7 hours ago
Published 3 days ago
StatusReleased
PlatformsHTML5, Linux
AuthorsFroodle, RafiAuri, inochi 命, Claods
GenreAction
Made withGodot
TagsFPS, Godot, Singleplayer

Download

Download
haematomania_linux.zip 82 MB

Development log

Comments

Log in with itch.io to leave a comment.

(+2)

Game is sick. Art is awesome! I enjoyed the sucking blood mechanic. Easy to get the hang of. Could really get some speed going if you can time the jumps correctly and run around the level.

Happy to hear you enjoyed it! We focused down hard on nailing that loop you're reffering too. Keeping movement high and switching between shooting and siphoning so you don't get overwhelmed by the enemies.

I can tell! Mechanic works well.

(+2)

The art and ideas are sick! I love the clarity in telling what's going on and that its trying to add in too many features. Some better sound design and just overall more would be great. Love the game.

(+1)

I found the bug he's talking about T_T, the levels exponentially increase and its borderline impossible.

(1 edit)

any sounds in specific that stood out and took away from the experience? glad you enjoyed it though

We absolutely have more ideas. Who knows, maybe you'll see some of them a few months down the line in a more refined product. Time will tell on that one. It won't happen as fast because the entire team has their lives to get back  too now that the jam is over and there isn't a looming deadline

(+2)

I beg of you play this locally rather than the web version, retrying makes the waves abnormally fast for seemingly no reason.